What is a process ？
When a program starts to run , It's a process , Processes include memory and system resources used by running programs and programs .
And a process is composed of multiple threads .
What is thread ？
A thread is an execution flow in a program , Each thread has its own special register ( Stack pointer 、 Program counter, etc ), But the code area is shared , That is, different threads can perform the same function .
What is multithreading ？
Multithreading refers to the program contains multiple execution flows , That is, you can run multiple different threads to perform different tasks in one program at the same time , That is to say, a single program is allowed to create multiple threads executing in parallel to complete their own tasks .
Benefits of multithreading ：
Can improve CPU Utilization ratio . In multithreaded programs , When a thread has to wait ,CPU You can run other threads instead of waiting , This greatly improves the efficiency of the program .
Disadvantages of multithreading ：
Threads are also programs , So threads need to take up memory , More threads occupy more memory ;
Multithreading needs coordination and management , So we need to CPU Time tracking thread ;
Access to shared resources between threads will affect each other , We must solve the problem of competing for shared resources ;
Too many threads lead to too complex control , In the end, it may cause a lot of problems Bug;
The next step is to C# The multithreading mechanism in programming is discussed . In order to avoid creating GUI Those tedious steps , Closer to the essence of threads , All the next programs are console programs , The last part of the program Console.ReadLine() It's to stop the program , In order to see the output of the execution process .
When any program is executed , At least one main thread .
An intuitive thread example ：
static void Main(string args)
Thread.CurrentThread.Name="System Thread";// Name the current thread "System Thread"
Output is as follows ：
System Thread's Status:Running
ad locum , We go through Thread Static properties of class CurrentThread Gets the thread currently executing , For its Name Attribute assignment “System Thread”, Finally, it outputs its current state （ThreadState）.
Static properties , This is the property that all objects of this class share , No matter how many instances of this class you create , But there is only one static property of the class in memory . It's easy to understand CurrentThread Why is it static —— Although there are multiple threads at the same time , But at some point ,CPU Only one of them can be executed .
At the head of the program , We used the following namespace ：
stay .net framework class library in , All classes related to the application of multithreading mechanism are placed in System.Threading In namespace . If you want to use multithreading in your application , You have to include this class .
We offer through it Thread Class to create and control threads ,ThreadPool Class is used to manage thread pools and so on .
（ In addition, it also solves the problem of thread execution arrangement , Deadlock , The mechanism of practical problems such as inter thread communication .）
Thread Class has several crucial methods , Described below ：
Start()： Start thread ;
Sleep(int)： Static methods , Pauses the number of milliseconds specified by the current thread ;
Abort()： This method is usually used to terminate a thread ;
Suspend()： This method does not terminate an unfinished thread , It just hangs the thread , It can be recovered later ;
Resume()： Recovery by Suspend() Method to suspend the execution of the thread ;
C# Multithreaded Learning Series ：
C# Multithreaded learning ( Two ) How to manipulate a thread
C# Multithreaded learning ( 3、 ... and ) producers and consumers
C# Multithreaded learning ( Four ) Automatic management of multithreading ( Thread pool )
C# Multithreaded learning ( 5、 ... and ) Automatic management of multithreading ( Timer )
C# Multithreaded learning ( 6、 ... and ) Mutexes
Related articles ：
DotNet Thread problem solving
|author ： XuGang Net name ： Steel steel|
|Source ： http://xugang.cnblogs.com|
|Statement ： The copyright of this article belongs to the author and blog Park . This statement must be retained when reprinting , And give the original connection address in the obvious position of the article page ！|
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